Quote:
Originally Posted by ericbsmith
One other thing I would consider is to have level 2 Heroic Might give sw+(2d-1) instead of sw+(1d+3). I really don't like those huge bumps in damage bonuses and have always preferred the alternative of turning bonuses into extra dice.
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1d+3 gives a range of +(4-9) to swing damage, while 2d-1 gives a range of +(1-11). That seems a bit more "swingy" to me, to use evileeyore's term, which I'm not sure I like.
Can you elaborate a bit on why you prefer dice to flat bonus when it comes to damage? Is it the high minimum it produces? And what would be your preferred minimum bonus or penalty?