Quote:
Originally Posted by Purple Haze
If you think RuneQuest method of learning through experience is good you have obviously never actually played RuneQuest. It is an abomination. Any player with half a brain games it unmercifully. You end up with a party of tick hunters who have every skill in the game on their character sheets, and whose best skills are those they randomly happened to get lucky with.
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I have run Runequest a few times. Enough to know about the issue. I already used this system in a long GURPS campaign. Unlike Runequest version the player still get a free cp every session. Plus xp for achieving goals and finally a cp for a crit succeed. None of them I think would have kept Runequest style munchkinism in check but in conjunction they seem to work.
But the primary reason the issue doesn't come is due to my style of refereeing and running a sandbox campaign.