Re: House Rule: Random Armor Save vs Static
Swingy armor values are a problem for the armored, so I would use more common dice and give the odd average in favor of the armor wearer.
Armor
Cloth d6-3 (minimum 0) average 1.
Leather d6-1 average 2.5
Chain d6 average 3.5
Half plate d6+1 average 4.5
Plate d6+2 average 5.5
But it is one more die roll, both for players and the GM.
I am not sure it is motivated.
Do we add shield armor, toughness, magic or do we do that separately?
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