Re: How impotant is combat to your game.
No fighting, no game.
Action is central to my games. We have plenty of non-combat sessions, and games are far from a string of fights connected loosely, but combat is a driving interest. Broadly, action is a driving interest, but combat is the largest single element of action, more than chases/contests of strength or agility/obstacles courses/whatever. I run games where combat is a major way of settling problems in the game, and where combat is a major portion of the entertainment value of the game for the players.
I'm not even a little sorry, apologetic, or otherwise ashamed of this. If my games didn't have so much action you wouldn't see my name on GURPS Martial Arts.
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