Re: Monster Hunters [MH] for a Convention Game?
A summary sheet of Cool Stuff You Can Do is a great idea. But beyond that, it would help to design characters that have really strong themes/roles/skillsets that are also common cliches. If a player can take one brief look at a character sheet and say to himself, "oh, this is the doctor/supernatural private eye/occult scholar/Catholic priest/mercenary/whatever", they're already more than halfway to understanding their character and knowing how to play them.
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