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Old 07-02-2013, 11:53 AM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: The Definite d20/D&D Conversion thread

If it's a D&D conversion, a +1 Talent is appropriate. Elves get a +1 to hit with a bow; whether they're first level fighters or 20th, they're still +1 better than their human equivalent.

The unavoidable cultural training -- a required point in a skill -- is a reasonable way to build elves in GURPS. It's just not as D&D-like.

(And if I were going that route, I wouldn't have many, if any, "racial skills". Not _all_ elves are going to be bow experts, even if they're common in the population. A GURPS character is an individual, not an archetype of a species. This is a case for It Costs What It Costs. Growing up hunting or patrolling the elf-forest is a perfectly good excuse for spending some points in Bow on your character sheet, if that's what you want, but all characters have background reasons for the skills they have. The skills don't get cheaper or have free points because you have an appropriate background. If so, you're in 1e Unusual Background territory.)
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