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Old 12-24-2015, 07:23 PM   #4
Anaraxes
 
Join Date: Sep 2007
Default Re: [Spoilers?] Blue and Orange Morality: Adapting the Faerie Courts

The difference begins to show when you consider more than one event that humans are judging good or evil. Certainly, humans will see all these events through the filter of their own morality. But that doesn't mean that the fae actually have that morality. Nor does it mean that they're acting randomly or in insane fashion. Humans might think that -- and simply be wrong if they see it as random -- as long as the fae have some consistent code of their own.

To get a blue/orange axis, the GM is going to have mix and match things that humans consider good and evil on each side. A human observer that sees Winter Event A (eating babies, say), then decides "okay, Winter is evil", then becomes confused when Winter Event B doesn't fit with that assumption. If the human can't figure out what actually motivates the fae, he might well throw up his hands and declare that it's all random. But as long as the GM knows what the code it, that's okay. The idea is to make them seem alien, after all.

I agree they'll have to be somewhat relatable to humans if for no other reason than the GM is human* and has to understand why they act the way they do; and the other players are also human -- though they can remain a good bit more befuddled and still enjoy a coherent narrative. A truly alien psyche wouldn't be comprehensible at all, more or less by definition.

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* If this isn't the case, please invite me to one of your game sessions.
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