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Old 11-25-2022, 04:14 AM   #4
malloyd
 
Join Date: Jun 2006
Default Re: Skill Lists And Limits For Teenage Characters

Quote:
Originally Posted by Gef View Post
>Now in general I'm thinking that skills should be limited a one or two point spend

A point can represent time spent, but could it also represent talent?
They certainly can. And note that skill limits are no more realistic for teens than they are for anybody else. Almost nobody, teen or adult, has the kind of diversity and levels of skills you see in adventurers, but almost nobody has that many points to work with either. Just insist they turn in "reasonable" characters, and you can vet reasonableness individually rather than trying to impose it with point constraints that are unlikely to work anyway. When you are trying to enforce realistic skills, you are usually better off with a skill cap (no skills over 12!) than a point cap anyway.

Do remind them the characters are crazed enthusiasts for this mecha thing, which kind of precludes them being crazed enthusiasts for something else, so they better spend most of their points over and above what you'd need for a "normal" teenager on something related to the mecha theme.
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