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Old 08-23-2019, 12:23 AM   #5
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Conditional Injury with Knowing Your Own Strength

I've been fiddling with a version where you start at +0 damage and RT 4, and each +1 ST is worth +1/3 to each (round to nearest). Instead of rolling damage and converting to wound potential, you just use the damage as wound potential directly. Roll a d6 and give -1 on a 1-2, +1 on a 5-6. Swing is worth +1 damage.

That's the bulk of it, but there's more detail (including how armor works) in this thread.
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RyanW
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