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Old 04-08-2011, 07:28 PM   #8
Langy
 
Join Date: May 2008
Location: CA
Default Re: Shedim and Kyriotate Resonances in GURPS?

Quote:
Originally Posted by JCurwen3 View Post
You think it's just a feature? I'm not sure about that, because a limitation built into the base ability is that if the host dies, you die. I can see it working maybe with a Cosmic: Works on the dead (+50%), with that making it so it only works on the dead (add +100% to that so it works on both). And I guess you would die if the body reached -10xHP?
Woops - I forgot that it's effectively animating an unliving object. This is actually Permeation (Flesh) plus Telekinesis (Animation, Melee range, Accessibility: Things I've permeated only), probably with TK being around level 20. The host body also gains Injury Tolerance (Unliving) and has twice the HP it had as a living creature, while the 'animator' uses his own DX instead of the creature's DX.
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