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Old 10-12-2015, 11:12 PM   #30
Leynok
 
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Join Date: Nov 2012
Location: Australia WA
Default Re: Partial Fix of Magic: Fire College

Quote:
Originally Posted by hal View Post
Each "College" has its Thaumatological lore. This Thaumatology(College) should have been usable as a requisite substitute - allowing one to learn how to cast fireballs without first learning to ignite fire - but only because they have the College Lore that teaches them the theory behind lighting a fire even if you can't actually LIGHT the fire.
In one game I've been running I did something similar. I tossed Prerequisites and instead gave each spell a difficulty rating based on how much prerequisites they would have otherwise of had (tweaked here and there to make them line up a bit easier). Then you just needed a Thaumatology level equal or greater to the spell's difficulty. Though this game world only had Fire, Lightning, Ice and Healing magic, with each one pruned considerably (I think roughly 8-10 spells each college).
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