Quote:
Originally Posted by hal
Each "College" has its Thaumatological lore. This Thaumatology(College) should have been usable as a requisite substitute - allowing one to learn how to cast fireballs without first learning to ignite fire - but only because they have the College Lore that teaches them the theory behind lighting a fire even if you can't actually LIGHT the fire.
|
In one game I've been running I did something similar. I tossed Prerequisites and instead gave each spell a difficulty rating based on how much prerequisites they would have otherwise of had (tweaked here and there to make them line up a bit easier). Then you just needed a Thaumatology level equal or greater to the spell's difficulty. Though this game world only had Fire, Lightning, Ice and Healing magic, with each one pruned considerably (I think roughly 8-10 spells each college).