Re: [Basic] Advantage of the Week: Affliction
Affliction can be extremely overpriced or extremely underpriced. It is the latter that players tend to purchase, which causes problems, as they end up much more powerful than the GM had intended the characters to be, and much more powerful than the other characters in the campaign.
The underpriced abilities are those with Maledictions, those with large areas, and especially, those that grant Advantages to others.
The overpriced are those Afflictions that are purchased in levels, or that have expensive enhancements that make the afflicted condition marginally worse. There's very little difference on the tactical level between being stunned and having a heart attack, but there's a major difference in terms of the price of the Affliction.
Further, offensive Afflictions are often easily replicated by technology. It's not worth a hundred points to replicate a grenade. In modern, sci-fi, or supers settings these are also overpriced.
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