Re: GILBERTO REVISED LOW TECH WEAPONS TABLE
Interesting (and very detailed) system. Setting aside the damage system (which would take some time to digest), I like some of the more general simplifications, like wrapping Shortsword and Broadsword into one skill, and unifying axes & throwing axes into one throwable weapon (with a simple footnote for anyone wanting a non-throwable model). Plus – my favorite – dropping crushing swords from the table. (Those oddball listings are really unnecessary on GURPS' weapons tables; like you, I've always thought a simple footnote, "a sword may be made point-less for -$X", is more than enough. [Has any player actually ever said "yes, I'd like a blunt-tipped sword"?])
One question about that damage, though: Are the damage multipliers set by fiat? Or are they calculated from some inputs in a subsystem that I'm missing?
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T Bone
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