Thread: 2 hex counters
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Old 05-15-2019, 05:39 PM   #14
FireHorse
 
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Join Date: Feb 2008
Location: Dayton, Ohio
Default Re: 2 hex counters

Quote:
Originally Posted by ParadoxGames View Post
Cool art!

However, my question was intended to mean something more like, "How would you put a whole Swarm of something (which can change size and shape continually) onto the map without using a big stack of counters?" I was just daydreaming about some kind of newfangled, amorphous, adaptable Super-Counter. :)

But yeah, I suppose you could simply use plain old boring, non-magically flexible, non-Super normal counters, though… I mean, if you want to go cheap, and are afraid to break the Laws of Geometry. ;)
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