Re: Well, that went...poorly
These sorts of situations are what makes TFT so brilliant. It is an incredibly straightforward, stripped down and regimented game, yet its filled with little things that radically change how you should play. And a large fraction of situations go pear-shaped for someone due to dice rolls, shaking up the situation and forcing you to change your approach. It's like playing chess, where the players have different mixes of pieces and every couple of turns there is an earthquake that shuffles the board. I can't think of any other fantasy roleplaying games where that is really true.
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