Quote:
Originally Posted by larsdangly
Epic! One of the reasons why TFT is brilliant at low to moderate power levels is the role the dice play in the way the scene unfolds.
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Yes. The stakes feel higher when the risk is real. But even given that, the GM doesn't have to bow to dice or the rules if they don't conform to the story she wants to tell.
One of our first principles when I was a GM was that the players don't really know the "rules" of the world. We used the printed rules as guidelines so they knew mostly what to expect. After all, the characters were from the game world, but they didn't have complete knowledge.