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Two things that may help:
GURPS Thaumatology has "Realm Magic" a system for constructing magic systems that can be used to produce systems very much like M:tA.
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GURPS Thaumatology has "Realm Magic" a system for constructing magic systems that can be used to produce systems very much like M:tA.
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Realm magic isn't adequate in general to transfer MtAw 2e magic, because neither of three suggested methods of determining parameters for syntactic magic work. MtAw magic doesn't require any kind of resource from mage, so energy-based cost doesn't work. MoS-based parameters also doesn't work, because in MtAw 2e number of successes rolled on spell roll doesn't matter beyond the usual "critical success". Modifiers to the skill roll are the closest to the system, but concept of Reaching breaks this approach too.