GURPS Mage the Awakening
I want to make a conversion of MtAw 2e to GURPS, mainly because I dislike CofD rules for literally everything that is not magic, especially combat rules. My main problem is transferring magic rules and keep certain important concepts about setting within the conversion. Have anyone tried to do this before me? Did you had any luck with it? I find it extremely difficult to keep concepts of 2e Reaching, Paradox and Mana in GURPS - I literally find no mechanic to represent something like it in GURPS.
|