Quote:
Originally Posted by philreed
No new rules will be one of the biggest rules. This isn't about creating new spells, rules, and complexities for the game. This is about setting and story that work within the mechanics of the game.
|
There's a potentially problematic edge case here: an adventure wants to introduce an obstacle, opportunity, or similar for which there are no pre-existing rules. The adventure does have to say how you overcome the obstacle or exploit the opportunity, and that's a new rule (it can be a one-off, but then you have the problem of the same situation coming up in two different adventures and working differently).