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Old 06-23-2019, 11:05 PM   #28
martinl
 
Join Date: Jan 2006
Default Re: Minor League Supers [Powers/Supers]

Por Que no Los Dos has an unusual probability alteration power that allows her to take both sides of a binary decision and get the benefits of both and the deficits of neither. An ambitious genius with this power might be terrible, but she mostly uses it for conflict resolution, making friends, and throwing really awesome but also really weird parties.

Werehouse
is an ordinary man who can transform into an ordinary split level ranch.

Crimson Observer somehow got a hold of a map book and field radio for Hell's artillery battery. Can use the forward observer skill to call in an artillery barrage anywhere in the city. Hells' artillerists are neither particularly skilled nor are they worried about collateral damage. The radio's batteries require innocent blood to recharge.

Earth Worm has a keen intellect and an impressive array of nature manipulation powers, but is physically just an earthworm. Normally does hero stuff from inside a humanoid construct of living soil or vines.

Knee Brace can lock of the knee joints of any humanoid she can see.

Junk Drawer has a very large gadget pool, but on a roll of 7 or more on 3d, the gadget he gets in not what he wanted, and on a 11+ doesn't actually work.

Triple Espresso is a speedster who lacks any special resistances as well as lacking any enhanced time sense. Despite self medicating with large amounts of stimulants and armoring up to the best of his ability, mostly just has terrible accidents. That's where the extremely slow and painful regeneration ability comes in.

Sharkman in a Sharkmankini
is exactly what it says on the tin. If battle in anticipated, he will break out the Chainmail Sharmankini. In either case, there seems to be a whole week's worth of socks in there...
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