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Old 09-05-2013, 02:55 PM   #12
b-dog
 
Join Date: Nov 2006
Default Re: Spiritual Hit Points

Quote:
Originally Posted by Varyon View Post
Mental HP (MP) would probably be based on Will rather than ST, but spiritual HP (SP) is difficult to come up with. Basing it on Per might work (Per is the closest GURPS has to D&D Wisdom, which is what I would go off of in that system). Alternatively, you could have MP be based on IQ and SP based on Will. Magery (and similar traits) might add to MP, while Power Investiture (and the like) would add to SP.

Dropping below 1/3 MP would penalize Will (or IQ) much as dropping below 1/3 HP penalizes DX. At 0 MP and lower, you risk falling unconscious, rolling against Will (or IQ) rather than HT. At -1xMP, you risk mental death, which reduces the character to a vegetable (the body still lives, so if you can somehow get a new consciousness in there it will work).

SP would be similar, except penalizing Per (or Will). Unconsciousness from SP damage temporarily turns your PC into a completely amoral NPC. Spiritual death means you've lost your soul, making the character completely amoral.

EDIT: I should note that these three together can make resurrection appropriately difficult - you need to find and fix up the body, find (in the astral plane?) and fix up the mind, and find (in the afterlife) and fix up the soul, then you need some ritual to combine the three back together. Flub it up and the person just dies again (failed to fix up the body), is a vegetable (failed to fix up the mind), or is an amoral monster (failed to fix up the soul).
This is really cool. Thanks.
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