Quote:
Originally Posted by Plane
This doesn't give a clear answer though "can either be entirely free, or cost 1 AP for 2-3 facing changes in a move action, or 2 AP for 4+ changes within a move"
I don't like "entirely free" but "1 for 2-3" (instead of 1 for 2 and 2 for 3) and "2 for 4+" (instead of 3 for 4, 4 for 5) sounds okay. If I were designing from scratch (removing free step, free turn) I'd probably just like to remove 'step', always use MP, buy MP using AP, but that's for future battles.
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for some reason I thought it was free to turn 180 degrees and 1 AP to turn more, but that just goes to show that memory can be flawed. I do think buying MP with AP (at move/2 for 1 or move for 2) is probably the most elegant way to do things. Though I also thing stationary (step) movement is its own thing, but we've been down that rabbit hole before.
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Red spends 2 AP to turn around and kick green from behind.
now at 3/10 AP. Defend from the kick at -2