Picture.
Race: Human
Class: Thief
Age: 36
Height: 5'8"
Weight: 146
SM+0
ATTRIBUTES [190]
ST 11[10]
DX 15 [100]
IQ 13 [60]
HT 11 [10]
HP 11
Will 13
Per 14 [5]
FP 11
Basic Lift 24
Basic Speed 6.5
Basic Move 7 [5]
Damage 1d-1/1d+1
ADVANTAGES [46]
Ambidexterity [5]
Combat Reflexes [15]
Exotic Weapon Training (Spring Knife Bracer) [1]
Flexibility [5]
High Manual Dexterity [5]
Perfect Balance [15]
DISADVANTAGES [-50]
Bad Temper (12) [-10]
Code of Honor (Pirate's) [-5]
Curious (12) [-5]
Loner (12) [-5]
Miserliness (12) [-10]
Selfless (12) [-5]
Sense of Duty (Friends and Companions) [-5]
Stubbornness [-5]
QUIRKS [-5]
Broad-Minded [-1]
Careful [-1]
Dislikes Killing Innocents [-1] (He considers it unprofessional.)
Responsive [-1]
Sleeps Lightly [-1]
SKILLS [69]
Acrobatics (H) DX-1 [1]-14 *
Acting (A) IQ-1 [1]-12
Body Language (A) Per-1 [1]-13
Bow (A) DX-1 [1]-14
Carousing (E) HT+0 [1]-11
Climbing (A) DX+3 [1]-18 */**
Cloak (A) DX-1 [1]-14
Detect Lies (H) Per-2 [1]-12
Escape (H) DX+1 [1]-16 **
Fast-Draw (Arrow) (E) DX+1 [1]-16 ***
Fast-Draw (Knife) (E) DX+1 [1]-16 ***
Fast-Talk (A) IQ-1 [1]-12
Filch (A) DX+0 [2]-15
Forced Entry (E) DX+0 [1]-15
Gambling (A) IQ-1 [1]-12
Garrote (E) DX+0 [1]-15
Gesture (E) IQ+0 [1]-13
Holdout (A) IQ+0 [2]-13
Judo (H) DX-1 [2]-14
Karate (H) DX-1 [2]-14
Knife (E) DX+1 [8]-18
Lockpicking/TL3 (A) IQ+2 [4]-15 ****
Observation (A) Per-1 [1]-13
Pickpocket (H) DX+0 [2]-15 ****
Poisons/TL3 (H) IQ-2 [1]-11
Search (A) Per+0 [2]-14
Shadowing (E) IQ+1 [1]-14 (Defaults from Stealth)
Shortsword (A) DX-1 [1]-15 (Defaults from Knife)
Sleight of Hand (H) DX-1 [1]-14 ****
Smuggling (A) IQ+0 [2]-13
Stealth (A) DX+4 [12]-19 *****
Streetwise (A) IQ+0 [2]-13
Thrown Weapon (Knife) (E) DX+0 [2]-16
Traps/TL3 (A) IQ+1 [4]-14
Urban Survival (A) Per+0 [2]-14
* +1 from Perfect Balance
** +3 from Flexibility
*** +1 from Combat Reflexes
**** +1 from High Manual Dexterity
***** +1 from Moccasins
TECHNIQUES [0]
Dual-Weapon Attack (Knife) (H) Knife-4 [0]-13
190+46-50-5+69+5 = 250
EQUIPMENT - $1000
Arsenic x6 - $6, neg. (B439. It's a digestive agent, but even if I never use it, he should have it.)
Caltrops x2 - $10, 1 lb.
Clothing (Fortify 1) - $50 (for the enchantment), 2 lbs.
Cornucopia Quiver - $110, 0.5 lbs.
Garrote - $2, 0.01 lbs.
Heavy Cloak - $0, 5 lbs. (Counted as part of the clothing.)
Large Throwing Knife - $40, 1 lb.
Lockpicks - $50, 0.1 lbs.
Moccasins (Fortify 1) - $0, 1 lb. (Counted as part of the clothing, and as the shoes for purposes of the Fortify enchantment.)
Short Bow - $50, 2 lbs.
Spring Knife Bracer (Fine, Vital Seeking 1) x2 - $680, 2 lbs.
Wire Garrote - $2, 0.01 lbs.
I'm unsure on whether I should count the moccasins as part of the clothing for weight. It normally includes shoes, so probably...
13.62 lbs if so, 14.62 lbs if not.
I'm assuming the clothing to include some kind of simple face coverage, as the cost of Fortify is figured for a whole suit.
He fights with both of the Spring Knives out, and with the cloak wrapped around his left arm. Has the throwing knife when he needs some range on short notice, and the short bow for longer range.
Combat Numbers:
Active Defenses are without cloak/with cloak. Punch with Dex instead of Karate (-_-)
Cloak 14 - Block 13
Karate 14 - Parry 11/13, Punch 1d-2 (at 15)
Spring Knife Bracer 18, Parry 12/14, 1d cut (C,1), 1d imp (C).
Large Throwing Knife 16 - Acc 1, 1d-1 imp, 11/22
Short Bow 14 - Acc 1, 1d-1 imp, 110/165