Quote:
Originally Posted by Kelly Pedersen
sir_pudding's suggestion of Using Abilities By Default and Skills for Everyone is probably the closest you'll get for this. Note that both require you to buy at least one actual advantage, as well as pay for the skills.
I haven't checked on all the techniques in Power Ups, but I strongly suspect that all of them are actually not based on advantages at all. Rather, I believe they make use of the technique design system in Martial Arts, that lets you do various stunts and normally-impossible tricks with your skill, and assigns penalties to these. See "Creating New Techniques", Martial Arts pp. 89-95.
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What about just using a point for point cost as the basis of a technique penalty. for instance:
Extra Attack technique - defaults at -25 can be bought up to 0 penalty
grants an extra attack.
In this way you aren't getting rid of cost of the advantage but you are essentially give access to this ability without having to buy the advantage.