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Old 04-24-2013, 04:11 PM   #47
DanHoward
 
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
Default Re: Knowing the outcome of an attack before choosing to actively defend

I played Rolemaster for over a decade and enjoyed it (we played it so much that most of us had memorised all the entries in the common critical hit tables) but that doesn't mean that the combat mechanic is realistic. It is silly to have to guess how successful an attack might be before deciding on a defense. In GURPS you know that the attack is going to hit when you choose how to defend but you don't know how effective the attack will be. It is a better approximation of how I invision realistic combat.

I can't play Rolemaster now. I'm constantly thinking "GURPS does this better" and the experience is spoiled.
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Last edited by DanHoward; 04-24-2013 at 05:26 PM.
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