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Old 06-11-2012, 02:01 AM   #13
sir_pudding
Wielder of Smart Pants
 
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Attribute N/A, Useful concept or not?

My basic problem with it is that 0 attributes are serious disadvantages that come with a whole mess of baggage (ST 0 means you can't manipulate anything, IQ 0 forbids anything involving mentality or volition at all, and so on). They clearly aren't 0 point traits and equivalent to a score of 10.

Able has a sapient human ally with IQ 10 [0], Betsy has an non-sentient giant robot Ally with IQ N/A [0], and Charlie has a sentient but non-sapient giant wasp familiar with IQ 1 [-80].
  • Able can talk to his ally, and interact with it like any other person.
  • Charlie's ally can act on its own instinctively like an insect, or according to preprogrammed instructions.
  • Betsy's ally cannot act at all, and must be controlled in some fashion (CM: Controls, Possession, whatever) that itself costs more points.

Why does Betsy have to pay more points than either of the others for a less functional Ally?

Last edited by sir_pudding; 06-11-2012 at 02:22 AM.
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