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Old 06-11-2012, 12:25 AM   #12
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: Attribute N/A, Useful concept or not?

An interesting point in the current GURPS rules is that lack of characteristics is not always "Attribute 0". Lack of load-bearing ability is represented by ST 0 and lack of intelligence by IQ 0, but lack of physical action is not DX 0. See pp. 118-120 of Thaumatology, which first introduced the rules for designing objects with no moving parts (as opposed to robots, vehicles, etc.) as PCs.

Quote:
Originally Posted by Thaumatology, p. 118
DX is mostly a matter of style. Weapons tend to be a little defter than the average human -- perhaps DX 11-13. Most other items can probably be left at DX 10.
Thaumatology gives object-characters No Manipulators and No Legs (Portable) disadvantages but leaves DX within a range centered on 10.
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