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Old 12-11-2018, 10:31 PM   #1
martinl
 
Join Date: Jan 2006
Default Spiders in a Wide Variety of Convenient Sizes

Updates here.

I cannot comment on the ability of any of the following to do whatever a spider does, but yeah, they probably can.

These assume familiarity with the giant spider entry in DFRPG Monsters, and probably have mistakes and overlooked fun bits, so feel free to improve on my work.
S.O.U.S.
Giant Animal
A spider that is 9' across, with a 3' wide body. At this size it doesn't fill you with poison, it cuts you into chunks with its shear-like jaws or impales you on it's forelegs for easier manipulation.
ST: 26
DX: 12
IQ: 5
HT: 14
HP: 26
Will: 10
Per: 10
FP: 14
Speed: 6
Move: 6
SM: +2
DR: 5 (Including eyes.)
Dodge: 9
Parry: 11 (Forelegs count as weapons.)
Bite (14): 3d-1 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C,1.
Stab with sharp foreleg (16): 2d Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST15, giving the S.O.U.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 1d additional damage. Reach 1,2.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.U.S.'s effective grappling ST of 28, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider with nictitating membrane to match DR, but Spider Climb is move 3.

Skills: Brawling – 14, Stealth – 12, Wrestling - 14

Class: Giant Animal.
Notes: On one hand, its webs are thick enough to see pretty easily. On the other hand, they are ST 26. Poisonous varieties exist – change bite to impaling with a 2d tox (poison, HT+1 for half) + 1d-2 crushing (blowing you up like a poison balloon) follow-up instead of the grapple.


S.O.R.S.
Giant Animal
A spider that is 15' across, with a 5' wide body. Similar in size to a rhino on 8' bent stilts, a Spider of Ridiculous Size is starting to get too ponderous for regular spider activities. If it has webs at all, they are thick like ropes and not really breakable by delvers.
ST: 35
DX: 11
IQ: 5
HT: 14
HP: 45
Will: 10
Per: 10
FP: 14
Speed: 5
Move: 7
SM: +3
DR: 7 (Including eyes.)
Dodge: 8
Parry: 10 (Forelegs count as weapons.)
Bite (13): 4d Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C,1.
Stab with sharp foreleg (15): 2d+2 Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST 19, giving the S.O.R.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 1d+1 additional damage. Reach 1-3.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.R.S.'s effective grappling ST of 37, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider with nictitating membrane to match DR, but Spider Climb is only move 2 – it has to be very careful of footholds.

Skills: Brawling – 13, Stealth – 11, Wrestling - 13

Class: Giant Animal.
Notes: Poisonous varieties exist – change bite to impaling with a 3d tox (poison, HT+1 for half) + 1d crushing (blowing you up like a poison balloon) follow-up instead of the grapple. Most of this spider is usually above SM 0 delvers.


S.O.O.C.S.
Giant Animal
A spider that is 20' across, with a 7' wide body. Spiders of Oh C'mon Size are too big for many dungeon locations, but can make formidable wilderness encounters.
ST: 45
DX: 10
IQ: 5
HT: 15
HP: 60
Will: 10
Per: 10
FP: 15
Speed: 4
Move: 8
SM: +4
DR: 10 (Including eyes.)
Dodge: 7
Parry: 10 (Forelegs count as weapons.)
Bite (12): 5d+2 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-2
Stab with sharp foreleg (14): 3d+1 Impaling. Due to small jagged spines it gets stuck if it causes a major wound, counting as a grapple at ST 24, giving the S.O.O.C.S. +4 to bite attacks, and any attempt to remove it (successful or failed) does 2d-1 additional damage. Reach 2-5.
Sever (*): Requires a bite grapple on an extremity. Roll a quick contest of ST vs. the S.O.O.C.S.'s effective grappling ST of 47, apply the margin of success as cutting damage to the extremity. If a limb is crippled, it is severed. Wounds to the head work the usual way.
Traits: As big spider with nictitating membrane to match DR, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it.

Skills: Brawling – 12, Stealth – 10, Wrestling - 12

Class: Giant Animal.
Notes: Poisonous varieties exist – change bite to impaling with a 3d tox (poison, HT+2 for half) + 2d crushing (blowing you up like a poison balloon) follow-up instead of the grapple. On the battle mat, put counters to show where the head and feet are – the rest of the beast is 10' or more above ground level.


Spiant
Giant Animal
A spider that is 30' across, with a 10' wide body – imagine an elephant, only it's a spider, and it has legs that are a yard thick and 7 yards long. Spiants don't usually view SM 1 or smaller creatures as dangerous, but they may try to squish them for food.
ST: 55
DX: 9
IQ: 5
HT: 15
HP: 80
Will: 10
Per: 10
FP: 15
Speed: 4
Move: 10
SM: +5
DR: 15 (Including eyes.)
Dodge: 7
Bite (11): 7d Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-3
Thoom (Stomp) (14): 4d Crushing, double knock back. On a crit, or if the target prefers it to knockback, target is pinned under the spiant's foot instead. Reach 2-6. (Legs count as weapons.)
Poison Spray (*): As a medium dragon.
Traits: As big spider with nictitating membrane to match DR, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it. Injury reduction 2. On the battle mat, put counters to show where the head and feet are – the rest of the beast is 15' or more above ground level.

Skills: Brawling – 11, Stealth – 9, Wrestling - 11

Class: Giant Animal.
Notes: When attacking small foes, especially with it's bite, a spiant will tend to all out attack. Delvers in melee will often be limited to targeting the legs, until they cripple enough to bring it down to their level. Injury Reduction 2, HT 15 and 80 HP means it might take a while to wear down.


Spitan
Giant Animal
A spider that is 45' across, with a 15' wide body – it's kinda a big deal. Spitans don't usually view SM 2 or smaller creatures as dangerous, but they may try to squish them for food.
ST: 70
DX: 8
IQ: 5
HT: 16
HP: 110
Will: 10
Per: 10
FP: 16
Speed: 3
Move: 12
SM: +5
DR: 22 (Including eyes.)
Dodge: 6
Bite (10): 9d+2 Cutting. Any hit counts as a grapple, even if it doesn't penetrate DR – roll damage each turn as a free action. Reach C-4.
THOOM (Stomp) (13): 5d+1 Crushing, double knock back. On a crit, or if the target prefers it to knockback, target is pinned under the spitan's foot instead. Reach 4-9. (Legs count as weapons.)
Poison Spray (*): As a large dragon.
Traits: As big spider with nictitating membrane to match DR, but Spider Climb is only move 1 – assuming it can find something sturdy enough to support it. Injury reduction 3. On the battle mat, put counters to show where the head and feet are – the rest of the beast is 20' or more above ground level.

Skills: Brawling – 10, Stealth – 9, Wrestling - 10

Class: Giant Animal, or possibly small Kaiju.
Notes: When attacking small foes, especially with it's bite, a spitan will tend to all out attack. Delvers in melee will often be limited to targeting the legs, until they cripple enough to bring it down to their level. Injury Reduction 3, HT 16 and 110 HP means it might take a while to wear down.

Last edited by martinl; 12-16-2018 at 11:03 AM.
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