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Old 05-01-2018, 11:55 PM   #11
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Making dragons slightly tougher

Is there a reason the Dragon isn't casting Gloom (Starlight) or Darkness (followed by Darkvision) and then just owning the adventurers?

Or slapping Blur and Armor on itself if it wants to go Claw/Claw/Tail/Breath Weapon all up in melee? (Or honestly leading with Darkness, then Dark Vision, then Armor, then Blur just in case)


For non-casting Dragons...

Why, when it went first (and it did go first right?), didn't it slam the Knight to the ground and do some sweet Overrunning? Along with the Knight's puny friends (especially the squishy Wizard). Remember a Knight on the ground is a Knight you can chomp at leisure (1 - It's Close Combat so the Knight is screwed out of his strongest weapons, 2 - The Knight is Prone, so -4 to making attacks)



My real issue is it's low attack skills. If it's honestly supposed to be a challenge to a party, it should have skills in the low twenties, at least a 20 so it can easily smack heads or Deceptive Attack at -2 to the PC's defenses.
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