Quote:
Originally Posted by johndallman
For Path/Book magic, this was clearly the Path of Health, and Estevez should be able to spend points on that skill, and on Ritual Magic skill. The advantages required depend on how you implement Magery for Path/Book, see Thaumatology p123.
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Requires Magery (can attempt at -5 without it) and no normal humans have Ritual Adept would apply whether I decide to go with Path/Book or Ritual Path Magic.
Quote:
Originally Posted by johndallman
Given the circumstances, my guess would be that the world normally requires Magery to do magic, which nobody has, but the special circumstances made up for that.
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Well, Agent Estevez
does have Magery 0, the result of an earlier Wild Talent use, when she tried to make sense of a ritual that Joseph Greybear was performing.
Quote:
Originally Posted by johndallman
Those circumstances may also provide a bodge for the ritual design problem. Path/Book doesn't have a design system other than eyeballing new rituals to be comparable to existing ones. It started life as the GURPS Voodoo system, and it's still well-suited for spirit-mediated magic. So if there are spirits around that do what the caster wants, which is quite plausible for this variant of Succour, then the ritual is possible. If not, then not.
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It had already been established in play that Joseph Greybear had eaten a lot of magic mushrooms in order to astrally or spiritually travel to the place where the dark spirits of the chenook were expected that night. So Agent Estevez's player had every reason to assume that Joseph Greybear would be present in spirit and prepared to oppose the cold and hungry spirits.
Greybear appears to be connected to forces inimical to the chenook, having been born on Wolf Island in the St. John River and representing, through name and heritage, the protective aspects of the bear and wolf, those friendly to humanity.