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Old 01-05-2018, 04:59 PM   #3
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Damaging diffuse targets

I tend to agree it's pretty clear: Impaling and piercing attacks get one treatment (1 HP), attacks causing all other damage types get another (2 HP), and there's an exception regardless of damage type if the attack is defined as an area effect, a cone, or an explosion (normal injury). What qualifies as an area effect, a cone, or an explosion is also clear; if one attack can affect multiple targets, it's one of those things. Stuff like poison isn't an "attack" in this sense, and whether or not it works depends on traits like Doesn't Breathe, Immunity to Poison, and No Blood – it has no specific interaction with the living/Unliving/Homogeneous/Diffuse spectrum. In practice, most things that are Diffuse are immune, though . . . in fact, nothing in Monsters is Diffuse and not immune.
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