Re: [Basic] Skill of the week: Counterfeiting and Forgery
It's been a few weeks. I'm still hoping for some answers on ultra-tech counterfeiting and forgery, including forging non-banknote forms of currencies.
I see that the Desktop Doc-Fab (TL9) is a tool that grants +2 to Forgery and Counterfeiting of its own TL. That should be good for something.
High-Tech also mentions forging credit (and, I suppose, implicitly, debit) cards, but is rather vague about the details. Not having a price of a generator program is bad for when a character involved is supposed to start with it, or even have it as Signature Gear.
Transhuman Space - one of the more detailed ultra-tech settings of GURPS, seems to lack any mention of counterfeinting (or Uttering of Base Coin), based on my search attempt (which might be a failure at Computer Operation on my part).
Anyone got experience with those? Or anything else to add?
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