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Old 07-23-2018, 01:15 PM   #24
Join Date: May 2015
Default Re: Phasing for falling down/standing up

^ Yes, that's what I meant by:

Another (fairer? more equal, anyway) sequencing might be to have people get up at the action point (adjDX) of the attacker when they knocked them down the previous turn, but that's a notch or two of sophistication above most TFT rules.

It seems easy enough to you and me, though I wonder (?) if others might dislike the "complexity"?

It isn't just a matter of remembering who knocked you down, as DX adjustments can throw that off. It's more like, it was either during Movement, or at adjDX 11 or 13... again, I can handle that easily, but there's a line somewhere where some players start saying rules are too complex (which often surprises me where that point is).
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