Quote:
Originally Posted by Chris Rice
Dodge and Defend options already exist in the rules so I'm not sure why the need for new defensive rules such as "parry" etc. Obviously as adj DX rises the value of 4DX rolls in defence become less valuable, but that to my mind is a basic flaw in the rules which is easily fixed via a "versus mechanic" and not by introducing new rules for individual cases.
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Agreed. The beauty of the game is in its simplicity. If I want something more complex, or something that is going to give me ultra-detailed combat, I'll just use GURPS.