View Single Post
Old 06-30-2016, 07:40 PM   #9
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Magic] Enchanting and Failures

Technically, the +4 bonus doesn't matter, because it's a bonus to the roll, not a bonus to your skill. Since you're required to have a skill of 15, not a roll of 15, and 16 auto-fails, 17 crit-fails, on all enchantment rolls, a +4 bonus doesn't actually do anything.
My GURPS site and Blog.
Anthony is online now   Reply With Quote