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Old 09-24-2018, 02:31 PM   #11
Axly Suregrip
Join Date: Jun 2018
Default Re: Misc. Spell questions

Skarg, this point you made is a tactical gem:
"For an engaged person, at least that option is only allowed if the figure didn't move at all that turn."

Adv Melee states they may shift if engaged. Or if not engaged move up to 2 hexes. So, if someone moves to engage you, and moved more than 2 hexes distant, making them drop their weapon means they cannot pick it up that turn.

Having tactical windows of most effective time to cast a spell makes for fun game play.

I like this. Thanks.
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