Quote:
Originally Posted by ericthered
So you spend it to penalize specific defenses? that's... a lot simpler than I was expecting. But I suppose it works.
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Some of these things aren't playtested; they're ideas. And these days, I really, really try and keep my stuff playable at the table. Think Fantastic Dungeon Grappling instead of Technical Grappling and that's where my mind is