Quote:
Originally Posted by Plane
Feints/Beats great penalties to active defenses of those you target OR penalties to hit you (defensive variant) but can't give a bonus to hit.
The closest to that is you can more freely use Telegraphic for a +4 to hit since you're less worried about that +2 to defend.
|
a -2 to their defense is nearly equivalent to a +4 to your attack. I make liberal use of the deceptive attack exchange rate. But either way, control of a hex shouldn't make it easier to hit your opponent, block your opponent, or be missed by your opponent. Its a different type of control
Quote:
I could've sworn I came across someone doing that in a GURPS blog already but I forget where. The grappling aspect of weapon combat seems really valuable in expanding how parrying/blocking works though, what with the locking swords / presses being a pretty interesting part of many cinematic sword fights.
|
Maybe someone has. It'd be interesting to try, though I'd struggle to navigate it, at least at first.
Quote:
I figure it's just like a half-committed sort of thing when you keep most of your focus on defending.
Er, in the 1st did you mean you don't get penalties to hit immobile guy?
|
Actually, I meant you don't get bonuses to hit the mobile guy. Sorry