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Old 09-29-2019, 01:29 PM   #6
Sorenant
 
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Join Date: Jan 2015
Default Re: [DF] How Many Abilities Should A Race Get?

Mailanka should have linked to this blog post of his, as it's both excellent and relevant. Quoting the most relevant bit from it:
Quote:
A template with about 3 big things to remember is vastly superior to a template of equal cost that has 20 little, itty-bitty traits.
Racial templates to be picked up in character creation doesn't have to include all traits. A Vampire might have superhuman strength and agility besides all sort of abilities, but only after they mature. A starting PC Vampire might have no extra ST compared to base race, but only a few core traits like Vampiric Bite. The rest would come later as power-ups.
If I were making a Succubi playable template, I'd start with something like Nymph from DF3 (high universal appearance, voice, charisma, perfume perk, allure talent, sex dependency or lecherousness) and give power-ups that can be later bought granting draining through sex, winged flight, outright mesmerism/fascination, and so on.

Last edited by Sorenant; 09-29-2019 at 01:50 PM.
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