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Old 04-22-2010, 07:34 AM   #3
Fred Brackin
 
Join Date: Aug 2007
Default Re: Psionics in 4th Ed: I'm not getting it...

Quote:
Originally Posted by MissAmber View Post
So reading over the 4th Edition rules, including GURPS Psionics, has left me feeling utterly lost as to how psionics works. I'm sure it's all there, but it's just not clicking for some reason. Perhaps I'm too entrenched in the power controlled by skill paradigm of 3rd Edition.

Would someone help explain it to me?
The part that's explicitly Psionics is the Psionic Talents. You are supposed top buy a Psionic talent for every class of Psionic ability that you have.

After that, Psionics are just Advantages like Mind Reading or Telekinesis. You just buy the Ads that fit your Psi power. Gurps Powers has lots of examples and some guidance. The Psionic Powers pdf does a lot of the math for you and guides you toward certain combinations.

I'm not wild about it myself, but that's what there is in 4e.
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