Re: [Basic] Skill of the week: Mechanic
Mechanic is one skill that I usually just say, "pick a specialty or two, or raise it to an IQ/H skill that covers all specialties except microtechnology and nanotechnology"; those two specializations, for various reasons, are I find a bit too specialized to be rolled into a more generic "one grade higher" skill.
(The basis for this is actually a reverse engineering of the optional specialization rules taken in the opposite direction.)
There's a lot of potential overlap with Mechanic specialties. Sometimes the trick is finding the right combination; other times you want to house-rule something slightly broader.
Just my G$0.02 ($0.10USD) worth.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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