Re: [House Rules] Technique System Overhaul
It's not a bad idea per se (sort of like the 'buckets of points' system in one of the Pyramid articles), but I usually go with a simpler revision, which is to remove the concept of Hard techniques, and give all current Hard techniques a further -1, thus keeping point-costs the same.
That said, if I were inclined to use a bigger change, yours certainly isn't bad. It's just that it adds more complexity to a system that already seems to scare some gamers away with the existing complexity.
|