View Single Post
Old 11-17-2009, 06:03 AM   #49
MIB0247
 
MIB0247's Avatar
 
Join Date: Aug 2004
Location: Ipswich, Suffolk, UK
Default Re: Munchkin Pawn Rules!

Car Wars The Card Game is a clever and fun homage to the original Car Wars game, which in its heyday was home a huge amount of munchkinly behaviour. One trick was the use of innocuous-seeming objects (things such as an Armoured Beer Refrigerator, Cargo Safe, spare tires and so on) as a "damage sink", present merely to attract randomly-allocated damage away from more important components. Some players have ghoulishly used people for this purpose.

My rule suggestion therefore honours that devious practice.
  • Car Wars The Card Game: At the start of a game of Car Wars The Card Game a player may place a single Munchkin Pawn on the centre of the car status card. No status card may have more than one Pawn. The Pawn represents a Passenger, who can absorb 5 points of damage just like the Driver. Any hit which penetrates the armor and would be normally applied to the Driver is instead allocated randomly to the Driver or Passenger. As soon as the Passenger takes 5 points or more of damage the Pawn is removed. A vehicle is "killed" as normal when the driver has taken 5 points or more of damage, even if the Passenger is still present.
__________________
Frank Carver ~ MIB 0247 ~ RD Western Europe
MIB0247 is offline   Reply With Quote