Quote:
Originally Posted by Anders
Increased Threshold costs 5 points per 20% increase over the campaign base. Default base is 30 points; 20% of that is 6. This means 1.2 points per character point.
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Ye, i forgot to write, in my campaign i fixed the numbers and should be like what i wrote, but was just an example. What i'm trying to achieve is something some dynamic pool he can use that can go up and down during the battle.
Because of this, i need to set the right price. If the standard cost is 1.2 tally per points, how should this new configuration cost? What modification should i apply?