Quote:
Originally Posted by johndallman
No, but it is much more arguable that it's one of the eight most important pieces of magic for plots involving dungeon-delvers. Hopefully, usually involving the delvers putting a stop to the demonology. DF does not try to portray a complete world with a full array of magics. It just concentrates on the adventuring tropes.
That's a classic D&D trope: that you need clerics for healing.
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Like I stated in my post...
I can understand why it was done. I just disagree with it. Especially because I don't do Dungeon Fantasy.
I do actual worlds and the like.
my question wasn't about that. It was how they were changed. that way I can rework it for Non-Dungeon Fantasy.