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Old 05-18-2016, 04:31 AM   #3
electrum
 
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Default Re: Questions about hitboxes, impaling weapons, rigid armor, and hit chances

Quote:
Originally Posted by Tomsdad
Actually the blunt trauma rules favours Cr weapons, so how are you applying it?
Yes, the blunt trauma rule does favor Cr weapons, but the issue is that, according to my book (Basic Set 4E), blunt trauma only happens when the victim is wearing flexible armor and all of the damage is absorbed by the armor. Taking your example of a mail shirt, that means that they only suffer blunt trauma if I deal either a 1 or a 2 before DR. Sure, blunt trauma accumulates twice as fast for Cr weapons, but the effect is so narrowly applied that it feels pretty useless. If I'm relying on a 5-to-1 damage conversion to defeat an enemy by pecking at him with 2s and 1s, I would say that is a poor weapon. Almost worse than a dagger, even.

Quote:
Originally Posted by Tomsdad
Also not sure what you mean by "fencing parry being +3 easier"? Its better in combination with retreat than others, and it get less penalties for multiple parries in a turn (it comes with some down sides as well though)
Yeah, that's what I meant.

Quote:
Originally Posted by Tomsdad
There are rules in Martial Arts: Gladiators for angled stances that presents one side and denies the other. And also for focussed defence which focuses your defence against one side at the expense of the other.
I will have to look those up. We additionally realized a sort of odd strategy: If one of your arms gets crippled, it's already useless. So why not turn to face the enemy with that arm and let him pummel on it some more? According to most of the rules that arm can't inflict more damage to you as a whole unless he lands another crippling hit, so statistically it's advantageous to use your arm as a literal meatshield if you have nothing else. Is that correct?

Quote:
Originally Posted by Tomsdad
What are you giving his opponents in terms of defences? Assuming no other factors someone with a skill of 12 and a medium (2DB) shield should be parrying him at Parry 11 or 63% of the time. Shields are great, also those tactics for helping increase dodge above will help his opponents to stay alive as well.
We've had issues in the past with combat taking too long due to too many enemies, too strong, dodge too readily, etc. So we've taken up a sort of house mook rule which makes them pretty weak. I'll have to take into account the shield giving 1/2DB though. That would definitely turn the tables on him a little.


Speaking of active defenses, we realized that one of our PCs took a cloak because he thought it was cool, and it has been giving him +1DB this whole time and we didn't realize. Because that +1DB is quite impactful we're using damage to shields. What are some typical rules for when that's targeted? It doesn't really make a lot of sense to me to say that a successful parry or block by the DB of the cloak means that I parried with the cloak. A dodge would, however. Also, do you prioritize hitting the cloak first, then the shield?
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