Thread: Dodgin' Bullets
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Old 03-22-2016, 08:29 AM   #33
Gigermann
 
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Join Date: Jul 2009
Location: Oklahoma City
Default Re: Dodgin' Bullets

Personally, I've been thinking about disallowing Dodge against firearms altogether and allowing "evasive movement" (that was a thing in 3e, wasn't it?) to give a penalty to be hit—it solves the issue, but by taking away a bit of player-agency, which makes it unpopular. Pretty sure it's not the first time that's been suggested; I'm not sure what the Law of Unintended Consequences has to say about it, though.
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