Re: Innate Attack: Fixed 2 damage cost?
I have some issues with Natural Weapons as well, but they're generally less broken. My best fix would be something like:
ST-Based (-80%). Your damage is the attack's rated damage, or your ST damage, whichever is less (this produces results consistent with the rules for modifying ST-base damage). That would change the cost of this power from [9] to [4] (for base damage) plus an additional 1.4 per die for max damage (for max ST 30, 5d+2 would cost [8]).
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