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Old 11-10-2017, 12:08 PM   #9
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Re: On the Edge and rolling every turn

Quote:
Originally Posted by malloyd View Post

The key concept here is "crazy dangerous", not "restricted maneuver list".
Exactly.



Silly Example 1: You're standing next to Living Nuke Man, who can blanket a city block with a 100d area-effect burning attack every few turns, and you lack superhuman resistance to damage. Unless you have a step distance equal to about half a city block, even diving for cover won't help. Consequently, taking All-Out Defense (to be better at diving for cover, I suppose) would be crazy dangerous. The sane things to do are: (1) incapacitate LNM before he can trigger his Living Nuke Blast™, or (2) run the heck away before he can do so. Standing there in your best defensive karate stance, daring LNM to come and fight you mano a mano . . . suicidal, even though it involves the most defensive maneuver in the game.

Silly Example 2: You're facing Psionic Murder Fungus in a confined space where you cannot flee. It's immobile, lacks a physical attack against which you could defend, and has no defenses except for being Diffuse and thus sustaining only 1-2 HP per hit landed on it. However, it constantly blasts your brain, inflicting direct injury each turn. The best way not to get killed by it is to chop it to bits as quickly as possible, so the least-suicidal thing to do is take All-Out Attack (Double) to launch more attacks. Being all cool and just taking Attack maneuvers, to show how badass you are, is crazy dangerous. Your friend doing All-Out Attack (Double) is actually doing the rational thing.

Don't get caught up on maneuvers. What's important here is that you aren't doing the survival-friendly thing – you're doing something you think shows bravery or simply disdain for the threat. That could actually be something that would be less dangerous in many other situations.
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