Re: Changing default for Innate Attack Skill
In my house rules, Psychic Guidance has been modified: instead of replacing Innate Attack, it enhances it by allowing you to add Magery to IA skill. This way, DX and IA skill still matter, but wizards have some chance of keeping up with the archers. And most importantly it prevents one sky high missile spell skill from dominating. My players have been very happy with this change and find PG to be fun but not broken in its new form.
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